
Level: 45 (update abilities)
HP: 8,250
Attack: 135
Platinum Claws: 165
Platinum Fangs: 165
Platinum Tailspear: 185
Horn Attack: 155
Fire Breath: 155 (202)
Ice Breath: 140 (154)
Electric Breath: 155
Earth Breath: 135
Aether Breath: 585 (819)
Defense: 108
Agility: 135 (140 when defending)
Skill: 126 (131 when defending)
Speed: 108
Movement: 7 (5 while flying)
3/2.4/3/2.8/2.4
Items:
Platinum Fangs: A set of handcrafted fangs made by Andre the Blacksmith. Each one is engraved and as sharp as a dagger. Be careful not to bite your tongue. Base 30 Pierce-type damage.
Platinum Claws: A set of handmade claws made by Andre the Blacksmith. Each one is engraved and holds a great edge. Insanely sharp, and each hit gives a 20% chance to inflict bleed. Base 30 Slash-type damage.
Platinum Tailspear: A platinum socketed spearhead that is designed to rest on the end of a tail. It is lightweight and versatile. As it is an extension of the body, it will be boosted by abilities such as “Weaponized Body” and receive Tail and Spear skills. Base 55 damage.
3 – Red Chuchu Jelly: A jiggling mass of warm, red jelly from a Chuchu.
3 – Garnet Shards: A tiny fleck from garnet. This tiny shard of gemstone seems to hold the power of fire. Boosts Fire-type damage by 10%.
3-Green Chuchu Jelly A jiggling mass of acidic, green jelly from a Chuchu.
1 – Labradorite Shard: A tiny fleck from a labradorite chunk. This tiny shard seems to hold the power of ice. Boosts Ice-type damage by 10%.
Abilities:
Aether Breath: Spyro Signature Ability. Once every 4 turns, combine its Fire/Earth/Electric/Ice breath attacks into 1 attack. Functions as a normal attack, so all elements factor into weaknesses/resists, and it can hit more than once. If all elements are Ascended level or higher, this becomes a normal attack (can be used every turn). 6 exp
Sparx the Dragonfly: Spyro Signature Ability. This character has a handy helper named Sparx. Sparx will fly around, picking up items from units this unit kills. This will grant a 20% boost to item discovery. Sparx will also let this character know what is going on around, increasing Agility and Skill by +5 when defending. 4 exp
Dragon Time: Once a day, this unit can slow time and take 2 turns within 1 turn. All other units within 5 range of Spyro will have their skill and agility reduced by 10 during this time. Enemies can still counterattack as usual. 5 exp*
Wing Shield: If Spyro is being attacked by a ranged elemental attack, and his Skill is higher than the attacker, he has a 40% chance to deflect the attack back at the attacker. If he deflects it, the unit that attacked him receives 2x the damage instead. 4 exp*
Certain Blow: When initiating an attack, this unit has +20 hit. 3 exp
Confidence: Each time this character dodges a foe, they will boost their Attack by +10 (Max 100). Boost is lost upon being hit. Cost 3 exp
Darting Blow: When initiating an attack, this unit has +10 speed. 3 exp
Death Blow: When initiating an attack, this unit has its attack multiplied by 1.25x. 3 exp
Flame Body: This character can coat themselves in flame, making all characters that attack them within melee range have a 20% chance to burn. While Flame Body is active, this character is immune to flame. Lasts for 3 turns. 4 exp
Frost Body: This character can surround themselves in freezing wind, making all characters that attack them within melee range have a 20% chance to freeze. While Frost Body is active, this character is immune to frost. Lasts for 3 turns. 4 exp
Glide: If this character falls or jumps off of a high place, they can multiply their movement by 1.5x. 2 exp
Hit and Run: When this unit attacks, if they have any remaining movement, they may use it. 4 exp
Laceration: All physical attacks from this unit have a 20% chance to inflict bleed. 3 exp**
Ram: This unit may spend its movement moving in a straight line to ram into a unit. It can use some of its movement to position itself into a place where it can move in a straight line, and then activate this ability. This attack deals 10 base damage for each space this unit moved to ram plus the damage of a bodily attack, and if this unit spent all of its movement to ram, the total damage is multiplied by 2x. Works with Weaponized Body. 4 exp*
Storm Body: This character can coat themselves in lightning, making all characters that attack them within melee range have a 20% chance to be paralyzed. While Storm Body is active, this character is immune to Lightning. Lasts for 3 turns. 4 exp
Taunt: This character can taunt an adjacent unit. The taunted unit will be unable to use any Activatable Abilities for 3 turns. 3 exp
Weaponized Body: If this unit uses only bodily attacks (Martial, Bite, Throw, etc.), boost total damage by 1.5x. 2 exp**
Wide Spray: If this unit uses a ranged attack at 1 range, they will receive +20 Skill for that attack. 2 exp
Proficiency:
2 Ice: 5
5 Fire: 20
5 Horn: 20
5 Energy: 20
1 Earth: 0
1 Claw: 0
1 Bite: 0
1 Tail: 0
1 Spear: 0
Resist Fire, Ice. Weak to Dark.
Caps:
HP: Normal
Attack: 150
Defense: 120
Agility: 150
Skill: 140
Speed: 120
