Spyro

Level: 45 (update abilities)

HP: 8,250

Attack: 135

Platinum Claws: 165

Platinum Fangs: 165

Platinum Tailspear: 185

Horn Attack: 155

Fire Breath: 155 (202)

Ice Breath: 140 (154)

Electric Breath: 155

Earth Breath: 135

Aether Breath: 585 (819)

Defense: 108

Agility: 135 (140 when defending)

Skill: 126 (131 when defending)

Speed: 108

Movement: 7 (5 while flying)

3/2.4/3/2.8/2.4

Items:

Platinum Fangs: A set of handcrafted fangs made by Andre the Blacksmith. Each one is engraved and as sharp as a dagger. Be careful not to bite your tongue. Base 30 Pierce-type damage.

Platinum Claws: A set of handmade claws made by Andre the Blacksmith. Each one is engraved and holds a great edge. Insanely sharp, and each hit gives a 20% chance to inflict bleed. Base 30 Slash-type damage.

Platinum Tailspear: A platinum socketed spearhead that is designed to rest on the end of a tail. It is lightweight and versatile. As it is an extension of the body, it will be boosted by abilities such as “Weaponized Body” and receive Tail and Spear skills. Base 55 damage. 

3 – Red Chuchu Jelly: A jiggling mass of warm, red jelly from a Chuchu.

3 – Garnet Shards: A tiny fleck from garnet. This tiny shard of gemstone seems to hold the power of fire. Boosts Fire-type damage by 10%.

3-Green Chuchu Jelly A jiggling mass of acidic, green jelly from a Chuchu.

1 – Labradorite Shard: A tiny fleck from a labradorite chunk. This tiny shard seems to hold the power of ice. Boosts Ice-type damage by 10%.

Abilities:

Aether Breath: Spyro Signature Ability. Once every 4 turns, combine its Fire/Earth/Electric/Ice breath attacks into 1 attack. Functions as a normal attack, so all elements factor into weaknesses/resists, and it can hit more than once. If all elements are Ascended level or higher, this becomes a normal attack (can be used every turn). 6 exp

Sparx the Dragonfly: Spyro Signature Ability. This character has a handy helper named Sparx. Sparx will fly around, picking up items from units this unit kills. This will grant a 20% boost to item discovery. Sparx will also let this character know what is going on around, increasing Agility and Skill by +5 when defending. 4 exp

Dragon Time: Once a day, this unit can slow time and take 2 turns within 1 turn. All other units within 5 range of Spyro will have their skill and agility reduced by 10 during this time. Enemies can still counterattack as usual. 5 exp*

Wing Shield: If Spyro is being attacked by a ranged elemental attack, and his Skill is higher than the attacker, he has a 40% chance to deflect the attack back at the attacker. If he deflects it, the unit that attacked him receives 2x the damage instead. 4 exp*

Certain Blow: When initiating an attack, this unit has +20 hit. 3 exp

Confidence: Each time this character dodges a foe, they will boost their Attack by +10 (Max 100). Boost is lost upon being hit. Cost 3 exp

Darting Blow: When initiating an attack, this unit has +10 speed. 3 exp

Death Blow: When initiating an attack, this unit has its attack multiplied by 1.25x. 3 exp

Flame Body: This character can coat themselves in flame, making all characters that attack them within melee range have a 20% chance to burn. While Flame Body is active, this character is immune to flame. Lasts for 3 turns. 4 exp

Frost Body: This character can surround themselves in freezing wind, making all characters that attack them within melee range have a 20% chance to freeze. While Frost Body is active, this character is immune to frost. Lasts for 3 turns. 4 exp

Glide: If this character falls or jumps off of a high place, they can multiply their movement by 1.5x. 2 exp

Hit and Run: When this unit attacks, if they have any remaining movement, they may use it. 4 exp

Laceration: All physical attacks from this unit have a 20% chance to inflict bleed. 3 exp**

Ram: This unit may spend its movement moving in a straight line to ram into a unit. It can use some of its movement to position itself into a place where it can move in a straight line, and then activate this ability. This attack deals 10 base damage for each space this unit moved to ram plus the damage of a bodily attack, and if this unit spent all of its movement to ram, the total damage is multiplied by 2x. Works with Weaponized Body. 4 exp*

Storm Body: This character can coat themselves in lightning, making all characters that attack them within melee range have a 20% chance to be paralyzed. While Storm Body is active, this character is immune to Lightning. Lasts for 3 turns. 4 exp

Taunt: This character can taunt an adjacent unit. The taunted unit will be unable to use any Activatable Abilities for 3 turns. 3 exp

Weaponized Body: If this unit uses only bodily attacks (Martial, Bite, Throw, etc.), boost total damage by 1.5x. 2 exp**

Wide Spray: If this unit uses a ranged attack at 1 range, they will receive +20 Skill for that attack. 2 exp

Proficiency:

2 Ice: 5

5 Fire: 20

5 Horn: 20

5 Energy: 20

1 Earth: 0

1 Claw: 0

1 Bite: 0

1 Tail: 0

1 Spear: 0

Resist Fire, Ice. Weak to Dark.

Caps:

HP: Normal
Attack: 150
Defense: 120
Agility: 150
Skill: 140
Speed: 120

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