Toothless, the Nightfury

Level: 45

HP: 16,500

Attack: 315

Fire Dragon Breath: 20 (335) (355) [870] {1,088}

Strike Class Fire Breath: 20 (335) (355) [870] [1,305] {1,631}

Unholy Offspring of Lightning and Death: 20 (335) (355) [870]

Tail Fin: 10 (325)

Bite: 315

Claw: 315

Defense: 180

Agility: 126 {+25 vs ranged weapons}

Skill: 135 (+20 w/ Strike Class)

Speed: 122

Movement: 7 (10 Flying)

7/4/3/3/2.8

Item:

Canvas Tail Fin: A simple canvas tail fin made by Hiccup. Sturdy and fairly durable, however it can be easily damaged by fire. Allows Toothless to fly. Base 10 Strike-type damage.

Flight Harness: A leather harness designed by Hiccup. Grants no defense to the mount it is equipped on, but increases this mount’s rider’s Skill by +5.

1 – Small Ruby Steorra Core: An incredibly rare and valuable gemstone. A glowing, pulsating light rhythmically flashes within its center. A fractal of the Mother’s colossal Forges. Given to Hiccup by a mysterious entity. This power boosts the total effectiveness of all Fire-type damage by 25% on top of all other boosts as long as it is held.

12 – Fire Stone Shard: An uncommon item. Boosts Fire-type damage by 10%.

Abilities:

Night Fury: Night Fury Innate ability. This unit is a Night Fury. This unit will double their Evasion bonuses at night or in low-light environments. They also are granted 10 Acetylene Charges. These Charges may be used to add Explosion-type damage to any Breath attack. Acetylene Charges can only be replenished by resting or consuming certain items. Costs 4 exp

Time to Disappear: Toothless Signature Ability. If this unit charges or is struck by Lightning-type damage, they may take a turn to become invisible. While invisible, this unit gains +30 Avoid and cannot be detected unless the enemy has a sense-enhancing ability. This unit will remain invisible so long as they are charged with Lightning. Costs 4 exp

Unholy Offspring of Lightning and Death: Toothless Signature Ability. This unit may take a turn to charge with Lightning. If struck by a Lightning-type attack or while in a storm, this charge will occur automatically. When charged, this unit gains +20 Agility and Speed, as well as the ability to add Lightning-type damage, boosts, and skills to their Breath Attacks. 8 exp

Certain Blow: When initiating an attack, this unit has +20 Hit. 3 exp

Charge Shot: The unit may take a turn and charge their ranged weapon. Their next attack is multiplied by 2x. 3 exp

Darting Blow: When initiating an attack, this unit has +10 Speed. 3 exp

Death Blow: When initiating an attack, this unit has its attack multiplied by 1.25x. 3 exp

Dive Bomb: This unit, when soaring, can dive to the ground and unleash a massive attack. This attack will hit all adjacent spaces to the target, as well as setting each terrain ablaze. Each space calculates dodge separately. 4 exp

Dragon Breath: Dragon Ability. If this unit is using an innate Breath Attack, they may add 50% of their highest proficiency included in the attack as base damage. 2 exp

Fast Flier: This unit may multiply their movement by 1.5x if moving in a straight line. 3 exp

Flying Grab: -15 hit. This unit can target a unit that is a smaller size class than them and attempt to grab them while flying. If they land the grab, they can spend their remaining movement to carry the unit (each movement costs 1 extra), and when they stop their movement, throw them up to 2 spaces away. They immediately take any terrain effects, and throw damage is calculated based on this unit’s throw & attack stats. 4 exp

Hit and Run: When this unit attacks, if they have any remaining movement, they may use it. 3 exp

Laceration: All physical attacks from this unit have a 20% chance to inflict bleed. 3 exp

Righteous Fury: If a close ally dies, this unit boosts its attack by 3x if they attack the enemy that killed them. Lasts for 5 turns. 3 exp

Soar: As its action, this unit may soar higher into the sky, effectively increasing the required range to hit by 1 (e.g. from the ground adjacent to them, 3 range is required vs 2). This range increase affects this unit too. 2 exp

Steadfast: This unit will survive one lethal hit for each close ally in their party. 4 exp

Stealthy Flier: This character gains +25 Avoid against Ranged weapons when in flight. Only works when defending. 3 exp

Strike Class Dragon: This unit gains +20 Hit when attacking using a ranged, elemental attack from higher ground than the target, as well as increasing their damage by 50%. 4 exp

Take the Hit (II): This unit can choose to attempt to take the hit for an adjacent ally. 75% chance to succeed. If this unit takes the hit, they cannot dodge the attack, but can counterattack as usual. 4 exp

Vicious Tackle: -15 hit. This unit can choose to tackle an adjacent unit that is a smaller size class. The pinned unit has their agility reduced to 0. If the unit is a size class smaller, they can be pinned for a maximum of 5 turns (if more than 1 size class smaller, maximum of 8 turns). Each turn, the pinned unit has a 50% chance of escaping. Both the pinned and pinning unit can only attack if their weapons are accessible in that state. 6 exp

Weaponized Body: If this unit uses only bodily attacks (Martial, Bite, Throw, etc.), boost total damage by 1.5x. 2 exp

Proficiency:

1 Bite: 0

1 Claw: 0

1 Tail: 0

5 Fire: 20

1 Lightning: 0

1 Explosion: 0

Cannot fly without a rider. Weak to Arrow. Resists Fire and Electricity.

Caps:

HP: Large
Attack: 350
Defense: 200
Agility: 140
Skill: 150
Speed: 135

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