
Level: 5
HP: 250
Attack: 12
Broad Sword: 17
Orléans Battle Standard: 12
Defense: 12
Agility: 13
Skill: 15
Speed: 13
Movement: 6
Items:
Broadsword: A simple iron broadsword. Base 5 Slash-type damage.
Orléans Battle Standard: The flag of Orléans sturdily attached to an oak pole. Base 10 Strike-type damage.
Abilities:
Eternal Light: Joan of Arc Signature Ability. This unit can summon a shield of light. This will reduce all incoming damage to units within 3 spaces by 80%, as well as allowing them to survive 1 lethal hit. This shield can be held as long as this unit wishes, but this unit will have half movement while it is up and cannot attack or counter-attack. If this shield is taken down, this unit must wait 5 turns to reactivate it. Can be broken by extremely strong Dark or Shatter-type attacks. Costs 8 exp
Maid of Orleans: Joan of Arc Signature Ability. This character instills pride and honor within all of their allies. Any ally will receive double the boosts from abilities such as Inspiration and War Cry, as well as doubling the range of said abilities when used by this unit. Costs 5 exp
Rose of the Crimson Saint: Joan of Arc Signature Ability. A suicidal ability. This unit can convert their 10% of their HP per turn into pure Fire/Magic-type damage. These flames can be boosted by Fire/Magic-type items, skills, and boosts. They will also cause severe Burns to any unit that they hit. The HP used to fuel this ability will be permanently lost until this unit dies. If this unit dies using this ability without killing something, they will be leveled down as if committing suicide (20% of level). Costs 5 exp
Astra: Before attacking, this unit has a 40% chance to trigger this skill. If the skill activates, the unit may strike five times with half damage blows instead of once. This unit may trigger Astra with each normal strike it attempts. This unit may choose not to activate this skill. 5 exp
Dual Strike: Each attacking phase, attack with the weapon equipped in each hand. -5 skill and speed. 5 exp or Ascended
Heal: Heal an adjacent unit by 30% of their maximum health. Loses 5% efficacy for each size class larger the receiving unit is than this unit. 3 uses per battle. 3 exp
Inspiration: Ally units within 2 spaces of this unit will receive a +10 boost to Skill and Speed, as well as a 1.25x boost to their total Attack damage. 4 exp
Parry/Riposte: If this unit is attacked by a unit of the same size class or smaller using a melee weapon, and this unit has higher skill, they may attempt to parry the attack. They have a 50% chance to succeed. If they fail, they take the full damage without using their shield to defend. If they do succeed, they nullify the attack (and all subsequent attacks from that enemy), and attack with a guaranteed 2x damage hit. 5 exp
Perfect Strike: This unit may take a turn to prepare a precise and powerful strike. If the attack lands, it will deal 3x damage. Cannot be used with Activatable Abilities. This can be done 3 times per battle. 5 exp
Proficiency: If this unit uses a single attack type, they may double that attack type’s total damage. 6 exp
Purge: Remove one major status condition from an adjacent ally. Counts as action for the turn. 5 exp
Rapid Thrust: This unit will double the number of times it will strike if using a spear or rapier. This will allow brave weapons to hit 4 x the normal strike rate. Costs: 5 exp or Ascended
Regeneration: This unit has a constant healing effect and will heal 5% of their health per turn. 4 exp
Spin Deflect: If this unit has a staff, spear, or sword equipped, they may attempt to deflect a projectile. If this unit’s Skill is higher than the attacker’s Speed, this unit will have a 50% chance to deflect the projectile. If this character does not successfully spin deflect, they may still attempt to dodge the attack. 3 exp.
Weapons Master: This unit is a master of several different weapons, allowing them to blend their knowledge of each weapon type. For each weapon proficiency level that is Attuned or above, this unit’s total attack will increase by 15%, and for each level that is Ascended or above, this unit’s total attack will increase by 30% (x2.5). 4 exp
Proficiency:
1 Blade: 0
1 Spear: 0
Resists Magic. Weak to Fire.
Caps:
HP: Normal
Attack: 120
Defense: 120
Agility: 130
Skill: 150
Speed: 130
