Cheshire Cat

Level: 5

HP: 200

Attack: 5

Claw: 5

Bite: 5

Psychic Blast: 5

Defense: 5

Agility: 15

Skill: 16

Speed: 11

Movement: 7 Levitating-type

Items:

Abilities:

Evaporation: Cheshire Cat Innate Ability. This character may become invisible and cannot be detected unless the enemy has a sense-enhancing ability. When invisible, this unit gains +40 Avoid. This unit cannot attack while in “Mist Form“, but can use abilities such as “Thief” or “Will o’ Wisp“. If hit while in this form, they will be pulled back into their normal state. Costs 5 exp

Dark Pulse: Once every two turns, this unit may release a powerful pulse of dark energy that strikes all adjacent squares. This attack only hits once. Deals Base 40 Dark-type damage. Each target calculates dodge seperately. Costs 4 exp

Extreme Evasion: +25 Agility both when attacking and when being attacked. Attacks that “Always Hit” must calculate accuracy and may miss, but they will receive a +40 hit chance. Costs 5 exp

Flash: Once every three turns, this unit may attempt to Stun an adjacent opponent. Will deal no damage, but has an 80% chance to Stun.

Hit and Run: If this unit strikes an enemy with their attack, they may continue forward, passing safely through their opponent, and finishing out however many movement spaces they had left. Cost 4 exp

Hypnosis: -30 Hit. This move will put an adjacent enemy to sleep. Characters put to sleep are immediately cured of status conditions, stat boosts, and stat reductions. A sleeping character will stay asleep for a maximum of five turns, with a 30% chance of waking up each turn they are asleep. Striking an enemy with a strong attack has will often wake them. Costs 3 exp

Laceration: All physical attacks from this unit have a 20% chance to inflict bleed. 3 exp

Shade Mist: This unit summons a cloud of dark mist to corrupt a target. It gives no damage, but it has a 60% chance to give them a Corruption status. Costs 3 exp

Shadow Claw: This unit may add its dark type skill to its claw attacks. It will also boost the total might of these attacks by 50%. Costs 2 exp

Shape Shift: This unit may take a turn to take on the appearance of someone else. When in that character’s form, they gain that character’s movement type, along with their resistances and weaknesses. Costs 5 exp

Sixth Sense: This character has superhuman senses. When being attacked, they will receive a +20 boost to their Agility. This ability also allows allows them to detect enemies at double the normal range, including those shrouded by Conceal Presence or Magic Stealth. Cost 4 exp

Size Change: Take a turn to change size classes, from small to large (or vice versa) and from small to tiny (or vice versa). Increasing size will drop agility by 1/2, but will multiply attack by 2x and raise HP. Decreasing size will double agility, but will drop attack by 1/2 and lower HP. 5 exp

Taunt: This character can taunt an adjacent unit. The taunted unit will be unable to use any Activatable Abilities for 3 turns. 3 exp

Teleport Dodge: If the character is being attacked by a ranged weapon and has higher Agility than the foe’s Skill, they have a 50% chance to completely avoid the attack by teleportation. This calculates before a normal dodge. Costs 3 exp

Tough Claws: This unit’s claw attacks give heavy wear, and this ability doubles Claw Proficiency damage bonuses. The damage of claw type attacks is boosted by 50%. Costs 4 exp

Toxic: This unit summons a cloud of smog to poison a target. It gives no damage, but it has an 80% chance to give them a Poison status. Costs 3 exp

Warp: Every four turns, warp to any spot on the current map. Cannot use activatable abilities on the turn you warp. 5 exp

Weaponized Body: If this unit uses only bodily attacks (Martial, Bite, Throw, etc.), boost total damage by 1.5x. 2 exp

Will o’ Wisp: This unit summons a flurry of wisps to burn a target. It gives no damage, but it has an 80% chance to give them a Burn status. Costs 3 exp

Proficiency:

1 Claw: 0

1 Psychic: 0

1 Dark: 0

Immune to Physical damage. Weak to Elemental damage.

Caps:

HP: Small
Attack: 50
Defense: 50
Agility: 150
Skill: 160
Speed: 110

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