
Level: 37
HP: 11,200
Attack: 185
Martial Attack: 185 (225)
Claw Attack: 185 (225)
Fire Breath: 185 (296)
Magic Fire Blast: 185 (225) [360]
Whirling Fortress: 225 (689)
Molten Hammer: 100 (325) [520]
Defense: 222
Shell Armor: 222 (444)
Agility: 81
Skill: 96
Speed: 89
Movement: 5
6/5/1.6/2.4/2.2
Items:
King Koopa’s Molten Hammer: A mysterious gift bestowed to the King of Koopas. This item has his name inscribed on it for some unknown reason. This hammer is immensely valuable, and particularly suited to King Koopa. The hammer also functions as a staff/catalyst and adds its base damage and Proficiency to magic attacks and spells. When used as a hammer, it may only strike once. The hammer’s magical properties allow Bowser to take a turn to summon 2 Koopa or Paratroopa to assist him. Base 100 Strike/Fire-type damage
1 – Fire Stone: A rare item. Boosts Fire type damage by 50%.
2 – Fire Stone Shard: An uncommon item. Boosts Fire type damage by 10%.
Abilities:
VICE: Egotistical. This unit is weak to taunt, and its effects will be doubled against this unit. -2 exp
Dry Bowser: Bowser Innate Ability. Upon death, revive as Dry Bowser. Dry Bowser will have 50% of the maximum health of Bowser, gains the ability Flash Fire, and will have all Fire damage boosted by 50%. Weak to bludgeon dmg. 7 exp
King Koopa’s Fire Breath: Bowser Signature Ability. Once every three turns, Bowser may use a special Fire Breath attack. He may choose to use one of the following: a) attack with 5 range in a straight line, b) attack all enemy units within 2 spaces, c) attack once with 2x dmg, d) attack 2x the normal amount with his fire breath. 4 exp
Flying Slam: -25 hit. Bowser Signature Ability. Bowser claw attacks the enemy and grabs them. If it connects, the enemy cannot use their next turn. On Bowser’s next turn, he flies into the air and slams them underneath him, dealing 20% of his max HP as damage. If Bowser takes enough damage while grabbing someone, he may drop them. 4 exp
Giga Bowser: Once per battle, this unit will take on a more menacing and massive form. This will increase their size up 1 Size Class (Huge) and increase their total Attack and Defense by 50%; however, they will also suffer -40 Avoid due to their increase size. Along with this, this unit will add Ice-type damage when they perform “Whirling Fortress“, which gives it a base 30% chance to Freeze. This unit will also add Dark-type damage to their Claw attacks and Explosion damage to their Bite and Breath attacks. This unit will suffer a -10 Skill debuff once this ability wears off for the remainder of the phase. Lasts for 3 turns. 6 exp
Shell Defense (II): Koopa ability. Grants a shell “armor” that is equal to the unit’s innate defense stat. 6 exp
Whirling Fortress: Koopa ability. Once every 3 turns, Koopas can retreat into their shell and do a spin attack, hitting all adjacent squares, and preventing counterattack. This attack deals damage based on the total of the Claw attack and Shell defense of the user (only the innate defense of the user, including Shell Defense, Hard Body, etc.). Bowser can use this to recover onto terrain he was thrown off of the turn prior (e.g. if he was thrown off a bridge, the following turn he could activate this move to escape). 4 exp
Death Blow: When initiating an attack, this unit has its attack multiplied by 1.25x. 3 exp
Flash Fire: This ability is only in effect while in Dry Bowser form. If this unit is hit by a Fire type attack, they suffer no damage from it, and this unit’s Fire damage is boosted by 50%.
Hard Body: This unit’s body provides a hard covering, offering 50 defense. If the body is made of a particular element, component, etc. that can be boosted by items, this defense is boosted as well. 4 exp
Heavy Blow: This unit may only attack once. Attacks are boosted by 1.5x. 4 exp
Hit and Run: When this unit attacks, if they have any remaining movement, they may use it. 3 exp
Laceration: All physical attacks from this unit have a 20% chance to inflict bleed. 3 exp
Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will take 25% of the total damage from the attack as raw damage. Costs 5 exp
Size Change: Take a turn to change size classes, from large to giant (or vice versa). Increasing size will reduce Agility to 50% of its current value, and Speed to 75% of its current value, but will multiply attack by 2x. HP values are unaffected. Lasts for 3 turns. 5 exp
Strong Jaw: Doubles Proficiency stat added to bite attacks, and increases wear. 2 exp
Sweeping Blow: If initiating an attack with a tail or mace weapon, the target unit cannot counterattack. 3 exp
Tough Skin: Grants resistance to bullet, bludgeon, explosion. 6 exp
Tough Claws: This unit’s claw attacks give heavy wear, and this ability doubles Claw Proficiency damage bonuses. The damage of claw type attacks is boosted by 50%. Costs 4 pg
Vicious Tackle: -15 hit. This unit can choose to tackle an adjacent unit that is a smaller size class. The pinned unit has their agility reduced to 0. If the unit is a size class smaller, they can be pinned for a maximum of 5 turns (if more than 1 size class smaller, maximum of 8 turns). Each turn, the pinned unit has a 50% chance of escaping. Both the pinned and pinning unit can only attack if their weapons are accessible in that state. 6 exp
Villainous Aura: “Heroic” characters that attempt to attack this character in the early stages of battle have their attack damage reduced by 0.5x, and slowly increases 0.1x for each successive turn (0.5x, 0.6x, … 1.0x). 3 exp
War Cry: Take a turn to boost all ally attack by 1.25x within 3 spaces for the remainder of the current phase. 3 exp
Warp: Every four turns, warp to any spot on the current map. Cannot use activatable abilities on the turn you warp. 5 exp
Proficiency:
5 Martial: 20
5 Claw: 20 (40)
5 Bite: 20
5 Tail: 20
5 Hammer: 20
5 Catalyst: 20
5 Fire: 20
5 Magic: 20
5 Armor: 20
2 Influence: 5
Weak to Fire/Lava terrain, Mild Throw, and Mind Control. Resists Martial and Fire.
Caps
HP: Large
Attack: 250
Defense: 300
Agility: 110
Skill: 130
Speed: 120
